![]() There is, however, a very low level cap of 20 which is such a shame because you can sometimes feel a little limited in what you can achieve. There is a fairly standard levelling system in the game, killing monsters and completing quests will award you with experience, which in turn will level you up. You are sure to be pulled in by the game’s narrative and characters, even more so by the fact that the game also retains all the RPG elements you need too. I must admit, there are even some really good twists along the way which genuinely caught me out and impressed me further. You will find yourself fighting off even greater evils than the Charr, and fighting alongside a number of allies as the story progresses. ![]() This means lengthy missions can be undergone without the interruption of other players, allowing for a series of main story quests to chain the entire game together. It isn’t normal for games such as these to have such an involving story, but the nature of the game’s design, with instanced off areas, allows players to essentially explore their own world, or share it with friends. As you explore the you will be presented by as whole number of threats depending on the areas you roam in, and all these enemies tie up nicely into an overall story arc which spans the length of the game. However, the problems don’t stop with those guys. While the game starts relatively peacefully, in the green, grassy rolling hills of Ascalon, you are soon thrown into the action a few years into the future where the grass is replaced by scorched earth, and the small furry creatures that once roamed the land are now replaced with a barbaric race of creatures known as the Charr. ![]() It seems the world of Tyria is in turmoil and is in need of a hero, that hero is you (not surprisingly). Guild Wars takes place in the land of Tyria, a sprawling continent filled with many creatures, a wide variety of scenery and more importantly, many troubles for you to sort out. ![]() While the “instance” barriers provide load-times and cut off points for particular areas, they also provide the player with the opportunity to not have to pay monthly fees, and in my opinion, this balances out the pro’s and con’s pretty well. While it doesn’t provide a seamless persistent world for people to run free around, it does provide an incredibly immersive and engaging place to join up with friends online and go playing together in small groups. Guild Wars seems to represent a middle ground between RPG’s which can be played online via server lobbies, such as the NeverWinter Nights games, and those of a persistent nature, such as World of Warcraft. ![]()
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